![]() One of the most maneuverable Tanks in the game, Winston can cover considerable distance in a single bound and attack his foes. Doomfist is impervious for.5 seconds after landing, allowing him to gain his bearings and start wreaking havoc on any remaining. Those towards the center of the circle sustain significant damage from this attack, up to 300 damage, while players on the circle’s perimeter only sustain 150 damage. He will take to the air and crash down in the intended location after the attack is fully charged. Doomfist will produce a targeting circle after activation. It is a strong attack that charges up in.5 seconds before being deployed. Meteor Strike is Doomfist’s Ultimate Ability. This is useful for dislodging medics or other players to guarantee elimination. Targets are slammed backward when Doomfist launches his punch, taking damage from it as well as further damage if they contact a wall or even another obstacle. The more damage and further knockback it will do, the longer it is charged. Doomfist starts to build up a punch when he uses Rocket Punch or whenever he is Power Blocking. Rocket Punchĭoomfist is well-known for throwing powerful punches thus, the Rocket Punch is a combat move that must be charged before it can be used, but once it is, it will deal tremendous damage to opponents. This will make them pay for hitting Doomfist for all time. Doomfist will gain strength for his Rocket Punch move, which may cause horrifying damage to opponents, as he absorbs more powerful blows utilizing Power Block. It has the disadvantage of reducing mobility by 35%. Every damage dealt to Doomfist in front of it is reduced by 80% while Power Block is employed. Power Block, one of Doomfist’s brand-new and greatest pieces of equipment in Overwatch 2, gives him all the tank-like resilience he needs. At level 50, the ability deals just modest damage, but it’s sufficient to eliminate opponents with low health who could be fleeing and give Doomfist the victory. It is advantageous for starting a fight or, if necessary, rapidly evading danger so that you can recover and reengage. It allows Doomfist to travel swiftly to another area while simultaneously doing damage to enemies within an 8-meter radius. Seismic Slamĭoomfist’s ability, Seismic Crash, allows him to jump in the air and then slam down, doing area-of-effect damage. His hand cannon is a really powerful move and helps him rank higher in our Overwatch 2 Tank Tier List. Players shouldn’t attempt to engage at greater distances, though, because it’s a shotgun. Players who are within the effective range may easily harm each other using this. The weapon can contain four bullets, and over time, ammunition will replenish. Similar to his real fists, this weapon specializes in close-quarters fighting, inflicting opponents a respectable amount of damage. The Hand Cannon, a pistol attached to Doomfist’s fist, is his preferred weapon. This skill is effective since it quickly increases a player’s durability during any battle. The shield will deteriorate by 3 every second after the first. In addition, he gains 75 shields every time he uses his ultimate to damage an adversary. When Doomfist uses any of his three abilities to attack an adversary, he gains 30 temporary shields as a result of his passive ability, The Best Defense. When confronting a closely packed group, Doomfist dives out of sight before unleashing a stunning Meteor Strike that sends him tumbling to the ground. ![]() He is one of the Best Tank Characters in our Overwatch 2 Tank Tier List. ![]() He can pound the ground, throw opponents into the skies and off balance, knock them off balance, and rush into the battle with his Rocket Punch, in addition to providing ranged damage with the Hand Cannon. Doomfistĭoomfist is a formidable, extremely mobile frontline warrior because of his cybernetics. Any of these tanks may be used to win games on their own by a skilled player. The S-Tier Tanks are quite strong in the current Overwatch 2 Game meta. ![]()
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